Friday, September 23, 2016

Arch Lecture UO!

Hello

I spent the past three weeks developing the fall lecture posters :-)

It was a graphic experiment so to speak.
Inspired by artist Jean Arp

I learned a lot about the sad limits of CMYK spectrum :-(

But a helpful link to figure out how to accurately print and resolve some issues...




My final year of architecture school is approaching :-)


----

process:

This was a bit of a crash course for graphic design
I worked with professor Landry Smith
He would advise me on each draft, and I'd make iterations, learning about the importance of 
structure
consistency
clarity

 themes I tend to stray away from by my strange chaotic nature!

A beginning scheme/ concept
complete arbitrariness
playing with color and contrast


We decided to tie these shapes into some sort of architectural theme
here the peach, a noguchi lamp
pink,  noguchi table
peach 2, a shape from Calder mobile
blue, kiesler table
and yellow, a kiesler chair



The shapes weren't as interesting as I'd like. And so I took the forms from a Jean Arp painting
and using the outlines more abstractly,
to show the outline less of a duplicate, more of a shape of its own
I also adjusted the text on a three column grid
against the four column large lettered grid


We reformated the smaller text to read with clarity and order
using underlining and font size, indicating importance of information


And lastly, adjusting the colors
 so that the yellow column didn't look quite as strong adjacent to the pink columns
and to use the white as a subject color for general information


Jean Arp !













Friday, September 2, 2016

Sketchup basic tips for beginners

So, I'm not very familiar with sketchup, its always confused me honestly. It's supposed to be a pretty quick and easy program, but sometimes I think it's just slower than similar programs such as rhino. But sometimes, you just can't choose, and you have to deal with it.
So I did, and learned two basic things that have helped me at least carry through the task I was assigned during my last internship.

1. Before creating 3d form, make it into a group! Otherwise, it will continue to merge with other lines/ shapes/ objects you try to make that touches it. Once you group, then you can extrude the form to make an object, and then it'll act like one piece, rather than get affected by a bunch of other things you'd like to make. You have to double click into the group to be able to edit it, and single click to get out of it. To make a group, draw a rectangle (for example), double click so that the shape is highlighted, right click to select "make group." You can no go into the group an edit by extruding into a prism, etc.

2. the arrows are your orthogonal friends! Arrow keys will keep you drawing within the x/y/z planes...

3. components- this helps if you'd like to change a bunch of similar objects at one time, with the same exact change. Once an object is a component, it can be edited, and it will affect all other objects assigned to the same component group